This is, as you can see, the first step of our Task 3: We got fitting dimensions for each asset and added ruler lines in photoshop . From here each asset will have its own blog post.
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This Image started out as a female on a green screen which I masked out, then I added a couple more and a background. I changed the vibrance and the colour curves to make the subjects fit the background and then added speech bubbles, a phone and bunny ears on good ol' Sam Cooney.
Raster/bitmap files. Raster files are used for the vast majority of web-based graphics displayed on a screen. These tend to be outputted media, typically from Photoshop and other photo editing software and even paint. They can easily lose quality due to the fact they strictly use a dot matrix structure (A rectangular grid of pixels, or point of colours). These can be split into lossy (JPEG, though a lossless JPEG file is now in existence), and lossless (PNG, GIF, TIFF). Lossy files lose quality due to the fact they have the ability to be compressed without the use of a third-party application. Lossless dont compress and therefor also have the highest quality of them all. Rasterisation. Rasterisation is the process of converting a vector file, seen below, to a raster/bitmap file, above. However rasterisation is also the most popular technique to render real-time 3d computer graphics, which is a process that has to be done instantly. Vector files. Vector files are mainly used for logos, charts, icons or any hard-edge graphics. They tend to be source graphics as they can be edited without losing quality. This is because they use polygons to represent images. Adobe illustrator is based around the editing and creation of vectors, it exports them as .ai files. 3D computer graphics. 3D computer graphics, in contrast to 2D computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D computer graphics. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques. A couple programs that create 3D graphics are Cinema4D and Blender. Meta-files. Meta-files are pieces of graphical information that’s easily exchangeable between systems or software. They can store different kind of data, but they are mainly involved in graphical data.
When producing this edit, I created multiple layers with the "Multiply" effect on them. We used a grey brush to mark out areas of the original photo and then Modified the Hue of the grey markings. Then I copied the Image four times and edited the hue on each copy, while moving a copy to each corner of the photo.
For this we used a photo of myself and one of the Terminator. I masked the Terminators face onto mine and brushed the mask onto certain areas of my face. Then I attempted to add some blood.
For this piece of work we used Adobe InDesign to create a grid of sorts (The purple lines) and within that we inserted a header, sub-header and an article about Rock Music. We then added photos related to Rock Music and wrapped the text around them by using one of InDesigns tools. Once that was done we went into Photoshop and designed a background that we applied to a layer that went underneath the original layer of text.
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NOT A SQUIDHi, I'm Kyle. Archives
April 2017
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